#include <iostream>
#include <string>

#ifdef __APPLE__
#include <GLUT/glut.h>
#else
#include <GL/glut.h>
#endif

class TextDrawer{

public:
	void renderBitmapString(float x, float y,float z, void *font,char *string);
	void drawScore(int value,float x, float y,float z);
	void drawNumOfCollisions(int value,float x, float y,float z);
	void drawHighScoreNames(std::string value,float x, float y,float z); 
};